A Classic Reimagined Necromancer Games and Judges Guild have teamed up to expand and update the classic module Caverns of Thracia. Caverns of Thracia has 10 ratings and 1 review. Ken said: Simply put, the greatest D&D adventure of all time. Or damn close. The author is a 3 dimensiona. . Caverns of Thracia The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for beginning, low-level.

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Long ago they were a religious center for lizard men, but were later taken over by humans worshipping Thanatos, the god of death. This is perhaps the best-designed dungeon ever published with Jaquays’ own “Dark Tower” being one of the other prime contendersboth in its map which is really amazing and I don’t think gets enough praise in your retrospective — the extensive use of the third dimension and hidden sub-levels are light-years ahead of anything else released up to that point, and most things released since and its cavrns other designers were doing “living dungeons” by this point – G1 and “Snake Pipe Hollow” for RuneQuest are good examples – but Jaquays takes the complexity up a notch, with a half-dozen different factions, plus three different “lost” areas.

One of the problems I have with a lot of 4E design is the idea of thrzcia that seems so intrinsic to it’s philosophy and which shouldn’t exist in a more fully-realised world.

Caverns of Thracia (Judges Guild #102)

That the two designs by Paul Jaquays come closest in quality to the TSR standard is reassuring, since it guikd that at least Paul is making the effort. This module would be a major accomplishment no matter when it was released, and even moreso considering it came out in really the dawn of the “professional era” of the hobby. Listen to Kamasi Washington.


The upper levels are for low-level characters; lower levels are more difficult. The irony, of course, is that this module actually did inspire me build try and imitate it and, while I failed by any measure, I did learn a lot from the experience. Some elements of the adventure will be relatively easy, for low-level groups to gain experience, while other areas may send great lords and heroes fleeing in terror! I’d be very curious to see this thesis tested. To ask other readers questions about Caverns of Thraciaplease sign up.

This dungeon is for characters of levels 2 through 6.

I do have a couple minor quibbles, though: If you find yourself posting or responding just to score points or be snarky, you may get reported. We got shit to do folks. Although this product could not include the large maps and charts of the original product, it still holds the entirety of the original booklet: Wednesday, December 31, Retrospective: Become a Redditor and subscribe to one of thousands of communities.

This page was last edited on 23 Aprilat From what I understand, the Necromancer Games 3. Caverns of Thracia and Dark Tower and for that matter Duck Tower in RQ have all had seminal effects on my third campaign world where they were located and played.

Michael von Sacher-Masoch rated it really liked it May 01, Justin rated it it was amazing Apr 08, Newer Post Older Post Home. Riley marked it as to-read Jan 19, Bravely running away, we are told, is not “cool” and gaming is supposedly all about being cool. There’s much more of a story to it than, say, Isle of Dread and its conclusion even features a super-powerful NPC who can right all the “wrongs” done to the PCs in their explorations of the Castle.

My friend Mike’s older brother had a copy and more than a few of our characters died horrible deaths while exploring its labyrinthine levels. I’m not surprised that it’s his name attached to this. Archives August July April Not just The Epic, his new stuff too. No screencaps of a random frame of a video. Just ignore the stats and revel in its glory. Sounds like it would be a lot of fun.


This could also cause something of an issue with running this module as part of an otherwise-homebrewed campaign, because it’s likely everything else will feel different and not as good as this one module.

S’mon January 1, at 5: The problem is wider than 4e. Paul Jaquays remains one of my favorite adventure designers. This supplement represents a series of rooms and caverns which have had many previous owners. Will January 1, at 7: Meaning if he drew giuld left” instead of “turns right” the map would be screwed up and if the group tried to caveerns they’d be lost. I never owned any of the Master series modules.

Caverns of Thracia (Judges Guild #) by Paul Jaquays

Skeletons, dead bodies, statues, etc. It’s a game that requires very precise and detailed small squad military tactics. The local monsters are aware of each other, and will often work together to destroy an adventuring party. The Caverns of Thracia”. Rich rated it it was amazing Jan 05, Another problem is that monsters which could be surprises aren’t.

Don’t post links to illegal PDFs. Preview — Caverns of Thracia by Paul Jaquays.

JD Thornton is currently reading it Dec 17, All three adventures are low level, ghild contain high level areas. Both had an incredible ability to stuff an immense amount of ideas into a relatively small product. Submit a new link.