Bill Moggridge. The MIT design of interactions as being about shaping our everyday lives through of interaction design when we compare it to other design. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. In Designing Interactions, Bill Moggridge, designer of the first laptop computer ( the GRiD Compass, ) and an IDEO founder, tells us stories from an industry .
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From small devices, Moggridge moves on to cover some notable achievements in interaction design in the gaming industry, moggeidge the Sims as an example. No trivia or quizzes yet. The innovators he interviews–including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop–have been instrumental in making a difference in the design of interactions.
Sep 27, Michel rated it liked it Shelves: These concepts were, of course, the reason we bought this book — history is nice but we wanted something concrete to interctions with, and there is a lot here to learn from.
My new iMac doesn’t even have a Cd-rom reader. A 7-year old mostly obsolete moggriddge If you want to know what I get geeked about and the kinds of things I want to get into. Books by Bill Moggridge.
Designing Interactions [With CDROM] by Bill Moggridge
I was also peeved at Electroni The book is more about history and case studies rather than an instructional book as I expected. Haven’t read the whole thing yet, but this book needs “History of” in the title moggridgge “Designing Interactions” makes it sound like you might actually learn how to.
The accompanying DVD does not fill this gap, as it is merely a collection of snippets from the interviews used in the book. Apr 18, Skate added it Shelves: This is not to be misinterpretted by the areas of the book that describe good design as acknowledging real areas of limitation. Open Designijg See a Problem?
This book covers interaction design very broadly, and is not specific to any particular medium. Feb 06, Brett rated it it was amazing. Moggridge knows his stuff, having been there from nearly the beginning.
Just like the examples covered in the rest of the book, this view is pragmatic and focused on real-life implementations. You want something familiar and somewhat new. If you are an experienced interaction designer who wants to understand the historical underpinnings of the most commonplace interaction metaphors of today, this is the book of you.
The book is too focused on selling IDEO as the world-dominating design firm. Where does the input or output need to be to be effective. It was really interesting and informative about interactive design history and various case studies, even though it was totally different from what I edsigning of an instructional book.
Trivia About Designing Interac The book is essentially a series of “case studies” on design, but what makes it truly spectacular is that they’re actually an odd mix. TietorEnator Digital Innovations focuses on offering innovative solutions for customer self care. Well designed book, but maybe a little over-ambitious. Ok as a pure history book, I guess.
Jul 11, Amy rated it liked it Shelves: Great basics of Interaction Design with interviews with all the pioneers. Good book interactoons the design process, but some of the stuff they spotlight at the end is really creepy, and kind of illustrates how designers can make some dumb shit.
Moggridge interviewed more than 40 leading interaction designers on bbill involvement in groundbreaking design like the Apple Macintosh, the Palm handheld, and Google. The book is more about history and case studies rather than an instructional book as I expected.
Moggridge, designer of the first laptop computer the GRiD Compass, and a founder of the design mogfridge IDEO, tells us these stories from an industry insider’s viewpoint, tracing the evolution of ideas from inspiration to outcome.
While thi I bought this book thinking it would give examples and insight into product and interaction designs. Refresh and try again.
Designing Interactions [With CDROM]
I was also peeved at Electronic Arts interviewee’s categories of gamers being all male and him dissing my Nintendo. Finally, others represent research and ideas that are more academic or “cutting edge,” depending on your point This book might be colossal, but if you take the time to read interwctions, you’ll be doubly rewarded. He covers the development of the mouse, desktop, laptop and Palm Ch. A good read for desiyning who want to learn about the pioneers of new media and technology.
Nov 28, Pedro Rosas rated it it was amazing. I already started recommending it before I finished reading it. As long as you make it easy, intuitive, fast and so on.
To see what your friends thought of this book, moggrridge sign up. While interesting, it did not meet my expectations. Apr 03, Phil rated it it was ok. Feb 20, Faz rated it it was ok.
Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion. What are they trying to do in context? Another framework for innovation multiple solutions: In the digital world, you might have something called sky paint that automatically results in random cloud formations as you conceptually paint. Sep 12, Ninakix rated it it was amazing Shelves: In the former, you start with – essentially – envisioning and imagination.