Buy Catan Expansion: Seafarers: Hose Reels – ✓ FREE DELIVERY possible on eligible purchases. Catan: Seafarers, or Seafarers of Catan in older editions, (German: Die Seefahrer von Catan) is an expansion of the board game The Settlers of Catan for three. Find great deals on eBay for Catan Seafarers in Miscellaneous Board and Traditional Games. Shop with confidence.

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There can only be one ship OR one road along any given coastal hex side see the Catan rules on road building. Skip to main content. Unlike road pieces, ships may be moved. The map consists of a standard Settlers island, along with a smaller chain of outlying islands.

Seafarers aka “Seafarers”you need the components from a copy of Catan aka “Settlers”. Older editions of seararers extension had a five-player version with five islands, called Seafarerrs Five Islands. Since the ships represent seafarees sea routes, they may not be connected to roads, nor can roads connect directly to ships see Illustration C.

OR — you may place your new ship adjacent to any of your other ships that are already on the board see the paths marked “YES” in Illustration B. Players must convert their pirate fortresses and have 10 victory points before being able to claim victory. Should a player build next to unexplored terrain, the terrain tile is turned face up, and the player is rewarded with a resource should the tile revealed be resource-producing.

First, you head for new shores.

You can connect these 2 ships an open shipping route to your road if you build a settlement at intersection “C”. You may only build ships between two sea hexes forming an aquatic route or between a sea hex and a land hex a coastal route. Only the seafarets island initially has number tokens: When you earn a special victory point, you must place the corresponding catan chit underneath a settlement or city on the board. Along with the concept of ships, Seafarers also introduces the notion of the pirate, which acts as a waterborne robber which steals from nearby ships similar to how the robber steals from nearby settlements.


If you do so, you have the option of placing a ship, instead of a road, adjacent to that settlement. Because sailors fear the pirate so, they will not sail near cattan. Alexander and Cheops Troy and Great Wall. The exploratory scenarios and all other scenarios featuring many smaller islands are unsuitable. A settlement or city is necessary between a road and a ship for the two to be considered continuous for the purposes seafarerz this card.

Ships may only be built in one single line, which must pass through a fixed waypoint different for each player en route to a pirate fortress each player has their own pirate fortress.

Arrange these hexes exactly as shown in the scenario diagram. Also shop in Also shop in.

Catan: Seafarers Player Extension |

In Seafarers, certain scenarios contain no desert hexes. New in Box must be in new con If you interrupt a foreign shipping route by means of a knight or a settlementthat shipping route is considered interrupted in terms of the “Longest Trade Route. Other attributes also set each map apart, for example, restrictions on the placement of initial settlements, whether tiles are distributed randomly, the number of victory points needed to win, and special victory seafarrrs awards, usually for building on islands across the sea.


The Seafarfrs of Catan Board games introduced in Shipping routes act the same way as roads for expanding your principality. You earn special victory points in addition to the normal points you earn by placing a settlement or city.

Catan Seafarers: Board & Traditional Games | eBay

seavarers Heading to New Shores New Shores in older editions is the scenario resembling Teuber’s original design for the game. The red ships outlined in white are the ends of their respective routes.

Each map uses a different selection of tiles laid out in a specific pattern, which may not use all of the tiles. Heading for New Shores, a player earns 2 victory point tokens when he builds his first settlement on one of the smaller islands. Players win resources if they are able to fend off the pirate attack which depends on the number rolled by the dice, as well as the number of warships in the defending player’s possession; warships are created from using Knight cards seafaregs existing shipsbut lose resources if they are unsuccessful.

Seafarers Game Rules

These foresighted leaders may elect to place either or both of their starting settlements on the coastline. Each seafxrers lists all the components needed to play that scenario. Clever trading, strategy, tactical skill, luck. Seafarersor Seafarers of Catan in older editions, German: