GAMESTORMING A PLAYBOOK FOR INNOVATORS PDF

Great things don’t happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can. Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers | Dave Gray, Sunni Brown, James Macanufo | ISBN: The answer may surprise you: gamestorming. This book includes more A Playbook for Innovators, Rulebreakers, and Changemakers. By Dave Gray, Sunni.

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Secondly, I think that the book would have benefited from more example studies, woven throughout the narrative of the book. The authors give us some pretty inspirational foundational aspects of gamestorming and its importance in the “age of discovery”. The activities are extremly useful for all persons who have to facilitate workshops. Find out why — and how — with Gamestorming.

Maybe some others would. It contained some interesting methods for brainstorming.

Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers by Dave Gray

The index is great for finding an activity and planning an agenda quickly. I’m certainly going to be re-thinking some of the work that I do in that context. This book is made for visual thinkers and design facilitators. Gamestorming is an incredibly useful resource.

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Gamestorming

Really important if you run design sprints at your organization. Although I have only just begun it, it rather reminds me of a self-help book, chocked full of trite and obvious advice.

This quote from the book relating to the “7Ps Framework” applies to the entire book. Chapter 4 Core Games. Authors Dave Gray, Sunni Brown, and James Macanufo believe we need gamestotming use more play in these difficult to define situations.

This is not to say that some might not find the concepts portrayed I am giving this book a tentative rating. The book presents a series of “games” that can be done to solve certain issues, such as prioritizing tasks, getting input and feedback from groups, starting or closing discussions, brainstorming and onnovators more.

The book is not that great to just sit down and read, since after the intro it’s a list of different games on how to achieve an objective.

Published first published August 7th Feb 02, Boradicus rated it liked it Shelves: Jan 03, Elaine Wherry rated it it was amazing. They prescribe a narrow range of activities and prohibit everything else. As the authors say: Chapter 6 Games for Exploring. It would have been The book starts with a short but great opening about gamestorming and how it is a method for exploration and discovery of unpredictable, breakthrough ideas.

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innovaators Chapter 3 barely skims the surface of visual communication, as it promises to do. Mar 03, Michael rated it liked it. We face these sorts of problems every day and often try to use the same A to B approach without much success. Brainstorming is supposed to unleash a great torrent of team creativity.

Only the perversely naked would go through them all, like a badly thumbed and crinkled old Playboy–which has more value. Definitely feels like some sections were added as fillers. Although I am deferring judgment until I have at least given this portion of the book a chance to redeem its innovattors, I remain uninspired and dubious.

But later on they introduce a list of opening games – but opening is just one stage of a game. May 05, Ghassan Samaha rated it it was amazing. The authors have identified tools and techniques from some of the world’s most innovative professionals, whose teams collaborate and make great things happen.