Title: GURPS Lite (Fourth Edition), Author: gabrielvidal, Length: 32 pages, Published: Resumo das regras de GURPS 4ª edição. Resumo. GURPS Basic Set: Characters (Fourth Edition) (GURPS 4ª Edição Módulo Básico : Personagens (Brazilian Version)) Image Gallery. Sort: Recent, Hot. | Date. and the introductory version of the rules, GURPS Lite, is available free online! GURPS Fourth Edition Revision by DAVID L. PULVER and SEAN M. PUNCH.
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The secondary characteristics of Will p. When you learn a language at a comprehension level above None, you automatically function at the next higher level. Nothing is out of the question: You may also choose skills from a lower TL.
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Sense of Duty -2 to points You feel a strong sense of commitment toward a particular class of people. A successful roll will result in a good reaction from an NPC. No matter what your skill, a roll of 3 or 4 always hits, and is a critical hit. Basic Move starts out equal to Gurls Speed, less any fractions; e.
The modifier to hit you with a ranged attack. Armor is very useful in combat.
Do Nothing Anyone who is just standing still is assumed to be doing nothing. Then there’s the travel, which all too often ends up swept under the carpet “A month passes aboard ship.
Failure means someone spots the forgery.
In theory, you could keep adding disadvantages until you had enough points to buy whatever advantages and skills you wanted. This is the ability to build, modify, and repair a specific class of weapons or armor. When you try to spot something that is deliberately hidden, the GM may treat this roll as a Quick Contest against a concealment skill Camouflage, Holdout, etc. You have any sort of disgusting looks you can come up with: This is the ability to diagnose and fix ordinary mechanical problems.
The GM rolls guurps against your Perception, secretly, in any situation involving an ambush, impending disaster, or similar hazard.
Add your level of Fearlessness to your Will whenever you make a Fright Check or must resist the Intimidation skill p. Hearing Make a Hearing roll whenever it is important that you hear a sound.
Then spend them the same way as during character creation, as follows: The ability to write and debug computer software. Failure inflicts 2d-4 injury on you and anyone in your care. The Furps is the final judge. If you fail, you must go ahead as though you were able to handle the situation! We leave point habits -3 to reactions to the imagination of those depraved enough to want them! You start with money equal to the campaign starting wealth, modified by your personal wealth level see p.
If you survive, you must roll again at HP, HP, and so on. On a success, you start the fight in an advantageous position — e.
GURPS: Generic Universal RolePlaying System
On any other outcome, the NPC resents your clumsy attempt at manipulation. If you succeed, you can still talk, fight, etc.
Perception Per represents your general alertness. If you succeed, go back to rolling every 5 minutes. You start with no knowledge or default skill relating to equipment above your personal TL. If you fail the self-control roll, you ericao cringe, flee, panic, or otherwise react in a manner that precludes sensible action.
GURPS Lite (Fourth Edition)
The GM rolls once — in secret — per item of interest. TL1 Bronze Age B. Mental Quirks are minor personality traits.
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The statistics already reflect this; you do not have to buy clothing or padding separately, or account for its DR and weight. Where did the flying saucer come from? Using resources from further up the stack requires less preparation work on the part of the game deicao. Daredevil 15 points Fortune seems to smile on you when you take risks!
The following statistics apply to shields: Effective armor is heavy, though.