The purpose of GURPS Thaumatology is to offer solutions. Often, RPGs are accused of tying up magic in strict rules, losing its truly fantastical, magical essence. Steve Jackson Games is committed to full support of GURPS players. page for GURPS Thaumatology: Ritual Path Magic can be found at. GURPS Thaumatology contains the best 3rd Edition magic variants and adds many all-new options. The full extent of each of these chapters can be seen in the .
|Published (Last):||9 May 2009|
|PDF File Size:||10.64 Mb|
|ePub File Size:||15.97 Mb|
|Price:||Free* [*Free Regsitration Required]|
Of course, how FTL drives work doesn’t really have any real influence on game mechanics the way the intensely personal nature of spellcasting does. Detailed instructions for grouping skills, spells, and other abilities into cohesive styles.
After a fairly thorough grounding in the system, the chapter concludes with ten sample paths and three books. KFDirector rated it liked it Dec 26, Sign up using Email and Password. Surf our site for the files you want. If you don’t play GURPSbut want to tinker around with a different magic system, this isn’t as good at cross-system inspiration as some other GURPS supplements, but it does have a lot to say, and there’s very little out there that addresses the the question at all.
The more social discussion is then followed up by thoughts on particular game styles, most clearly when it comes to emulating how magic seems to function in a lot of superhero stories. It’s a meta-gaming source book.
GURPS Thaumatology by Phil Masters
Sign up using Facebook. It is thaumatloogy worth noting that there are four different magic systems that currently get a fair amount of use in GURPSeach with its own distinct mode of operation, and none of them are in Thaumatology.
Timothy Brannan rated it it was amazing Feb 02, It would have been best to present that advice up front, before going through two hundred pages of just that. But, while it has several pre-packaged systems, if that’s what you want, you’re better off skipping this book, and going for one of the ones mentioned in the previous paragraph. This one is a look at magic systems and how to best use them in your game. In the end, Thaumatology is an expansive, wide-ranging book with a lot of ideas for the inventive GM.
Books by Phil Masters. Goodreads helps you keep track of books you want to read. Thaumatology then gives a couple of sample traditional systems, and gives ideas for using rune stones or drawing symbols fresh and the like.
It has a number of different systems to use, and some general talk about the ways magic can work in a world, and how this might be reflected in the game, all so a GM can have a system that feels right. There’s some good discussion of how some traditional magical powers are represented in advantages, and there’s a couple pages of recapitulation of the basics from Powers which is good for not requiring that book for this, but is the type of repetition that 4th Ed has tried to avoid.
RogerBW 1 2. Jeff rated it it was amazing Feb 02, Just as often, though, such groups represent philosophically distinct sects with unique magical methods, known as magical arts or styles. Laws Goodreads Author Contributor.
Sign up or log in Sign up using Google. The first one is the idea of using the skill-based system for clerical magic as was presented in GURPS Religionwith a few more notes added. This book lets you take a deep look at Qabbala or Hermetic Astrology or Taoist bagua and hexagrams without having a guru try to tell you that theirs is the one true path and all others are false.
Finally, there is a discussion of items with a will of their own, from how they are created under the normal enchantment rules, to how gurpps write them up as a character. That skill, and skills for each particular tradition—a ‘path’ or ‘book’—makes up all the skill entries on the character sheet, which is a lot more compact than the normal system.
Apr 05, Phillip rated it really liked it. Physical Magic The next chapter takes a look at the use of physical objects for magic, first looking at the inherent properties some things may have, and ggurps they could be used as another system of modifiers for a regular spell-casting system.