GURPS Lite has only three basic “game mechanics”: s u c c e s s GURPS Lite Abridged Rules .. Players are free to select height and weight for their char-. Hi, I just wanted to know if I’m free to give the GURPS lite PDF to my friends or they should register and get it themself from e23? It’s not all of my. Just thought I would post this link for those who might be interested in taking a look at GURPS. This is a FREE download from SteveJackson.

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GURPS Lite (Fourth Edition)

This is a losing proposition on any day. The recent update to 4th edition actually made this harder than it used to be. September 22nd, at 3: How on earth do people get away with this. October 7th, at Their market strategy has certainly shifted completely toward the profitable at the moment products they make, which is pretty much Munchkin.

However, I was quickly repelled by its overbearing complexity and poor organization. Their attitude to IP is what ruined it. But, way before 4th edition, I saw how impossibly complex Gurps had become and how daunting for a new player. March 23rd, at Realismcomplexitygnatsassdetail Gurpd variant of the “too complex” postulate is the “too much realism” gurpd.

So, we have a game about zombies who just stand in one spot and nobody for them to eat. Instead of focusing on lessening the hardship of gurps learning curve, fourth edition efforts were directed almost exclusively to improve the coherence of the system.


Try to make it fit inside his campaign description. This is why people pick up GURPS and read it like it was Pathfinder, vomit from information overload, and decry it kite way too complicated. Someone shot at you? Grps common answer is: It was only hard or complicated if you made it such, otherwise it was very simple and easy to use for cree player or gm.


MMORG, movies, skype etc. What does your character want to do? And since SJG seems unwilling to put new player game aids or adventures into the gurs at ggurps into any market where anybody might find themmaybe it makes sense to publish some online.

The point is to give them some reward really early in the process. It was all there in the basic set, mostly in Characters. I am not looking for that though. GURPS is a very easy system to learn if you simply read the main book and get a feel for the system. The secret is to control the level of buy in required to get their interest. I think it was after the 12th failed attempt by 4 different people over the course of 3 weeks to make a spaceship that even functioned let alone functioned well enough to do what we wanted it to that ultimately drove us away.

GURPS or | Solo Roleplaying | BoardGameGeek

Is it difficult to pick up the general rules of gurps? Please try again later. I realise any new rpg ruleset will take time to learn all the ins and outs. If your eyes got glassy by trying to get through the mass of text, you could always look for a subheading that seemed like it would fit. Usually the writer means exactly the same thing, but confuses a focus on realistic mechanics with an overly-complex and burdensome system.

Withoutabox Submit to Film Festivals. I downloaded GURPS lite first and read all of that and then picked up the character and campaign books.


It was one of the most easily understood and used pnp systems ever. But our Gurs and my frer friend to this day considered it to be the dream game he always wanted to GM.

This is what he was going to run so we might as well like it. This just gives you a framework that allows for ANY story.

D My final reason for loving GURPS is the fact that I can do whatever I want with nothing more than the core rulebook, a blank notebook, some pens, pencils and erasers, three dice and a group of imaginative gamers. Coincidentally, the first available turps was inthe year 4th edition came out.

But they might not have the problem about voting me off the island. Find More Posts by Ragabash Moon. Page 1 of 1 Start over Page 1 of 1.

How Do GURPS and Why it Sucks Anyway | Musashi’s Cheesy Home Page v

You start making characters up and… what the hell? Maybe some critters that new GMs can drop into an adventure right away. To make it actually work for you, you have to chop out gigantic swathes of irrelevant information and distill it to what you actually need. You may not sell it or include it as part of any product for sale without the written permission of Steve Jackson Games Incorporated.

Wanted to do a space type of rpg game. E-mail will not be published required.

April 14th, at