Published at the tail end of the Golden Age, ‘s The Lost Caverns of Tsojcanth was one of my favorite modules for a long time. Even today. S4: The Lost Caverns of Tsojcanth (1e) – In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed. In , TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and.
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Dungeon’s editors felt that the “pedestrian character of the caverns echoes the adventure’s primordial cavetns, while its complicated wilderness setting and large second booklet set it apart from other adventures of the time.
Refresh and try again.
Looking at Lost Caverns of Tsojcanth, Part Two – Greyhawk Grognard
So last night I was going through the Vaults of Pandius website for some research into one of my all time favorite modules S4 “The Lost Caverns of Tsojcanth”. I adored this module. AdvAb Journey to Whitehawk Mountain. It was certainly an excuse to bring in some new monsters.
Thought to be located somewhere in the Yatil Mountains between the gorge of the Velverdyva River and the hills east of the town of Krestible, the fabled caverns of Tsojcanth have yet to be found It is a rich module with a good story and lots of non standard fare. Tales of Arterra – The Lost. Garrisonjames rated it it was ok May 30, For example, I think the vampiress had losr of fighter, where the the MM suggested that she could only be a magic-user.
I typically hate dungeon crawls, but this is probably the best one Gygax wrote, and there was room to have a lot of fun. For all my affection for the module, it’s a tinged a bit with disappointment and not a little sadness. Tsojanth lesser caverns include encounters such as “Stinking Cave” encounter 5 which contains four trolls and “Underground Lake” encounter The booklet introduced 30 new creatures, including the derro and the demon lords Baphomet and Graz’zt.
I did experience the problem werelyx decsribes above with the henchmen not recognizing she was in my employ. The Lost Caverns of Tsojconth. Simone Caroti rated it it was amazing Jul 31, The Lost Caverns of Tsojcanth. This module could easily be a 10 with a little bit of love.
I haven’t freed the spirit in the safe zone, do I need to do that as well? I’ve thoroughly enjoyed the module so far, but I’m stuck at the end!
The Lost Caverns Of Tsojcanth
It also has wilderness adventuring as the party hunts for the Caverns, and it really showcases how the Greyhawk campaign world can be used. Dragonlance deities Forgotten Realms deities Greyhawk deities.
The page adventure bears the code “S4” “S” for “special”  losr is set in the Greyhawk campaign setting. Skip to main content. David rated it really liked it Nov 18, Sub par play quickly ended the story, but the rewards of powerful magic and the satisfaction of completing a difficult task made it worthwhile.
Definetely a good Nwn module All thinking adventures with combat. This is a fine adventure for a DM who has a group that are evenly interested in hack and slash with some roleplaying and problem solving.
Dark Alliance Baldur’s Gate: The Introduction also says:. Posted by Needles at 7: New Gazetteer at Greyhawk Grognard. The Genie’s Curse Birthright: Topaz is said to ward off evil spirits.
Review of S4: The Lost Caverns of Tsojcanth
And yet we are assured in the introduction of two things:. It might also be a way she could easily travel to meet her minions, all while keeping the exact location of her own home cavsrns. From a basic adventuring perspective, it is rich and varied, with new monster types, devious traps, and enough swag to make a dwarf blush.
And tsoucanth told Evagh that he was to go with them before Rlim Shaikorth, and perform the due rite of obeisance, and accept the bond of final alienage. Sometime I’ll get around to adding the S Realms of Horror supermodule changes to the encounters comparison page too.
Curse of the Wailing Death Prelude.
GROGNARDIA: Retrospective: The Lost Caverns of Tsojcanth
The continent of Flanaess World of Greyhawk ; more specifically, in the Yatil Mountains somewhere between the gorge of the Velverdyva River and the hills east of the town of Krestible. The scenario was initially done for a convention tournament, but the new product has an extensive outdoor adventure and a completely new series of encounters”.
Few light moments and chance to make allies with the monsters, a few who tried the fool the party and some that were just big brutes.
They exchange the usual pleasantries, and he is eventually escorted across the Underground Lake via the magical boat to his guest quarters in the Cave of Crystals, which are finely appointed and glitter in the torchlight. The Lanthorn gets over a page describing it, whilst the Demonicon of Iggwilv makes its first appearance here, with a number of new spells useful against outer-planar monsters, as well as a discussion of the magical diagrams used for protection when summoning demons, devils and elementals.
Those spells are very similar to what you’d find in Yes, this is effectively a ‘monster zoo’, but what a glorious zoo it is.